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Monday, January 21, 2019

Development of a Home Messaging and Communication System Essay

This is group coursework. Groups should come in amongst 3 to 5 people. Do only whiz of the assignments described below. understand everything before you decide which to tackle. subsidisation 1 Home Messaging clayMany people live in a house or flat with separatewises. large number may live fairly independently with unalike interests and r awayines, or they may be more closely involved with severally others lives. Whichever is the case, they go away probably need to coordinate their activities with each other. They may well-being from ways of recording and sharing reminders about unconstipatedts such as appointments or signifi stinkpott dates. They may need ways to record and coordinate oer tasks such as chores around the place. They may bene picture from ways of indicating problems, requests for teaching or action, ways just saying hello and greasing the wheels of communal living, or even ways of addressing conflicts if they occur. The messages people currently leave f or each other posterior take many hits.They may use Post-its, whiteboards, pinboards or other surfaces that can be written on. The practices of instruction sharing may larn over many years and are often designed to fit carefully into peoples lives. However, written messages may admit disadvantages they tend to be static and not easily updated they also are fixed in one location, whereas people are mobile and may need access to notes and messages even when they arent at the location where the message was created.Coursework InstructionsResearch, prototype and esteem a digital Home Messaging fraud or musical arrangement that people in a house or flat can use to share the kinds of education they need to coordinate activities with one many other and enable good, happy social relations. The details of what they can do volition depend on what you find out by doing some user-research. The schema you develop should have an interface within a dual-lane space, merely may also w ork in coordination with devices at other locations.Assignment 2 Mobile Museum or Art Gallery SystemMuseums and ruse galleries make an important contribution to our cultural landscape. A visit to a museum or art gallery can happen for many reasons. People may want to learn, be reflective, to be entertained or to have a fun day out with friends and family. People may have a deep interest in what they will see in that location or they may just want something to do on a rainy afterwardsnoon. Image by EmilySuran (Own work) CC-BY-SA-3.0 (http//creativecommons.org/licenses/by-sa/3.0), via Wikimedia CommonsDigital technology can provide opportunities for enhancing these experiences in a number of ways. They may offer assertation before a visit. During a visit users might want information or to communicate in some way. Mobile devices can be location-aware. For example, this can be through using QR ciphers. A QR (Quick Response) code (see get a line below) is a matrix barcode which ca n be scanned by a device fitted with a camera (such as a smart phone). A user could scan a code next to an exhibit to launch some location-based service. And after the visit there may be some review article activities, perhaps using information about what interested them.A QR codeCoursework InstructionsResearch, prototype and evaluate a system that could be use by people to enhance their experiences in museums and/or art galleries in some way. The service could provide information and/or enhance shared experiences. It could help them learn or make things fun. The system could integrate with a web-based system to allow people to do things before or after a trip. Again, the details of will depend on what you find out by doing some user-research.General InstructionsWhichever project you do it essential involve the following major activities1. user-research2. prototyping3. evaluation4. prototype changeIn other words, follow an iterative design approach. Each step should inform the nex t. It should be clear how the research has informed the design, and how the evaluation has informed the rewrite design. As an alternative to traditional user-research methods you might like to try gondola ethnography. Auto ethnography is an approach which seeks to describe and systematically analyse face-to-face experience.If you do this you will be graded on the methods you use to direct and analyse useful experiences and the quality of the insights that this gives you. For any activity that involves human participants you mustiness complete a Middlesex University crop of Engineering and Information Sciences Research accord (Form C) and a Declaration Form and Ethical Approval Request (Form D). behave your consent form approved by your tutor before you start each phase of user engagement and have them sign your form D. The forms can be found in the Useful Forms section of the Middlesex University, School of EIS Ethics & Research Webpage.AssessmentThe work will be assesse d in partsGroup Progress Review Presentation 25% of total ascertainThe presentation should describe the work you have done and your plans for completing the assignment. Group subdivisions will only receive a mark if they make a reasonable contribution to the presentation, with each receiving the same mark. case-by-case Final Report 75% of total markThe final spread abroad should be no more than 4000 words (not including appendixes). Each group member will receive an individual mark. The report should be structured as follows (maximum attach awarded are shown in brackets as a percentage of marks awarded for the report)* Introduction (10%)* User Research (15%)* Prototype (15%)* Evaluation (15%)* Prototype revision (10%)* Discussion (10%)* Appendices containing all appropriate ethics forms1 (15%) An additional 10% will be awarded for presentation of the report. All marks will depend on the separate submission of your raw data. 1 . http//www.eis.mdx.ac.uk/research/groups/Alert/Eth ics_Research/forms.html

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